Sometimes writing isn’t about what you write.
That sounds ridiculous, doesn’t it? Of course writing is about writing. It should be so easy. You sit down and then… squirrel!
If you’ve seen UP and remember Dug, that’s pretty much what being a writer can be like. I’ll sit down to write and then, suddenly think of emails I haven’t returned. Or realize I haven’t checked Twitter in a half hour. Or decide to make myself a somewhat time consuming meal.
I’m very good when it comes to procrastinating. I’ll sit down and think of a hundred things that I’d much rather be doing, and then do them. Or a show I haven’t seen, and in the interest of emptying my DVR, watch. (With the necessary distractions I have, I’ve managed to forget that I was writing this several times, in fact. 8 to be precise.)
So for now, it’s about writing whatever I can. Whether it’s a tweet, a blog post, or some bit of fiction that I don’t think anyone would care about. That’s why writing isn’t entirely about the content, just about writing.
So what have I written this week in lieu of my still unnamed Adventure Serial Project? I have written 5 blog posts (two of which were deleted), including this one. I wrote twenty-eight pages of a revised draft that I doubt anyone will ever see- unless you really want to.
You see, once upon a time, I ran a Star Wars role-playing game online (along with my best friend). It ran for years and I have some of the transcripts. Sadly, it ended with a couple adventures in progress. Which means, those characters are still active in my mind. When I sit down to write, I usually spend 15-20 minutes placating them, so that I can move on to what I would prefer to work on.
I was in the middle of my daily exorcism, when I realized that everyone’s dialogue was much too long. Much too flowery. I’d been watching Sense and Sensibility and had just finished reading Mansfield Park. Looking at the dialogue, it was as though Jane Austen had been writing Star Wars.
On a whim, I snagged a transcript and rewrote it as a mashup- Regency dialogue and some societal conceits mixed in with the game. It was surprisingly easy, and the rewrite just flowed out of me. Granted, I wasn’t changing much- but even for revising a draft, that was a lot of work to do in one day.
So nothing new on Project X, sadly. Except a bit of a confession about the detours I take. Next week I promise to have something of substance- deciding what types of characters I need.